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This is what I guess, give it a try -
In the Canvas3D class there is a method called postSwap()
which gets called in the rendering loop. Whenever you change some
ColoringAttribute associated with a raster/texture, it will be in effect when
the postSwap() gets called after your change. So if you can make sure that you
dump the jpeg image after postSwap() gets called, it should behave properly. For
this you can extend a class from Canvas3D , over write the postSwap() and
use some boolean in your class to control.
thanks
anirban
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- Re: [JAVA3D] Changing text color on Canvas3D duri... Anirban Bhadore
- Re: [JAVA3D] Changing text color on Canvas3D ... Arnaud Garcia
- Re: [JAVA3D] Changing text color on Canvas3D ... Raghavendra R
