Dave, It's been a LONG time since I looked at Java 3D's morphing, but as I recall the models you want to morph between must have the EXACT same number of vertices. That might be the real issue you are hitting.
- John Wright Starfire Research Dave Murphy wrote: > > Hi there, > > A member of my group is working on digitizing anatomical parts of the > human body with a view to importing them into a J3D application. > On top of that she needs to morph between various parts, i.e. The > skull, of different subjects. From what I have read of the Morph class > it requires a Geometrical Array to perform the morphing. > > She has so far digitized the parts as models (obj), however this > doesn’t seem to be compatible with Geometry Array. > With that in mind, could somebody please suggest a suitable format to > digitize the body parts to make them suitable for morphing. > > Thanks in advance. > > Dave =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".