Dave,

It's been a LONG time since I looked at Java 3D's morphing, but as I
recall the models you want to morph between must have the EXACT same
number of vertices.  That might be the real issue you are hitting.

- John Wright
Starfire Research

Dave Murphy wrote:
>
> Hi there,
>
> A member of my group is working on digitizing anatomical parts of the
> human body with a view to importing them into a J3D application.
> On top of that she needs to morph between various parts, i.e. The
> skull, of different subjects. From what I have read of the Morph class
> it requires a Geometrical Array to perform the morphing.
>
> She has so far digitized the parts as models (obj), however this
> doesn’t seem to be compatible with Geometry Array.
> With that in mind, could somebody please suggest a suitable format to
> digitize the body parts to make them suitable for morphing.
>
> Thanks in advance.
>
> Dave

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to