Desiree Hilbring wrote:
> Hi,
> I have one AmbientLight and one DirectionalLight in my scene.
> I try to lit a surface, with about 5 to 50 vertices. Lighting is
> okay for the normal height of the surface, but as soon as I do
> superelevation on the scene to the influence of the light onto the objects
> decreases for the degree of scaling the height axis.
> Can anyone please explain that? I thought a DirectionalLight is coming
> from infinity.

Are you sure that all your normals are 'normalized' ? Maybe somewhere in
your algorithm you make a mistake and their length is different than 1 ?

Artur

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