Hi

> So, I suppose my question of the moment is where I can go to learn about the
> backbuffer, zbuffer, depth components, and all the things I've yet to even
> hear about?  Should I look at general 3D resources, OpenGL documents, or is
> there a J3D Specific example?

OpenGL or DirectX documents should explain the basic terms. Check the red
book (OpenGL programmers guide) for example. And good luck with shadows
the only way I can see to get this working is by using projective shadows
(very limited and sucky). Shadow volumes won't work in their normal form
as there is no stencil buffer access in J3D. You could use alpha-buffer
but that is an extrem hack and very time-consuming in J3D. Shadowmaps
don't seem to work due a bug in J3Ds pojective textures and auto-texgen
routines. (That's the last thing I tried out)

EOF,
 J.D.

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