Hi > So, I suppose my question of the moment is where I can go to learn about the > backbuffer, zbuffer, depth components, and all the things I've yet to even > hear about? Should I look at general 3D resources, OpenGL documents, or is > there a J3D Specific example?
OpenGL or DirectX documents should explain the basic terms. Check the red book (OpenGL programmers guide) for example. And good luck with shadows the only way I can see to get this working is by using projective shadows (very limited and sucky). Shadow volumes won't work in their normal form as there is no stencil buffer access in J3D. You could use alpha-buffer but that is an extrem hack and very time-consuming in J3D. Shadowmaps don't seem to work due a bug in J3Ds pojective textures and auto-texgen routines. (That's the last thing I tried out) EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) (http://www.antiflash.net/java3d/relativity (mirror) =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
