Dear Sir/Madam,

TriangleStripArray results in triangles that share an edge, reusing the most recently 
rendered vertex.
The TriangleFanArray reuses the very first vertex in its strip for each triangle.

I want to know how to create a Sphere kind of Shape3D reusing the first vertex and 
other vertex around it?

The center vertex point will be connected to all the vertex points around it to form a 
Sphere.
The number of vertex points around the center points is around 8 or 10 points.

Any kind of help on this is greatly appreciated.

Thank You.

With regards
Jeffy

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