Hello,

I've created my Shape3D with indexed geometry(IndexedQuadArray).
The IndexedQuadArray (IQA) has:
- 300 points in a Point3d[].
- 40000 indices in an int[].

Just imagine my Shape3D is made up of 10000 primitives (Quad).
I want to pick each primitive and retrieve the coordinates of the vertices.


If anyone has attempted anything similar and could offer me advice it would be greatly 
appreciated.


with regards
Jeffy

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