Hello all I have a problem with Morph objects.
To concretize the problem, assume you have a Sphere- shape with 5 geometryarrays that is merely the sphere constructed in a different locations. (mathematically constructed with different origins in space) The sphere achieve a smooth translation throughout the animation by adjusting the weights, but the problem is that the visibility of the morph object (clipping) only considers the first geometryarray of the morphobjects. So if you place the a sphere outside the view frustum at commence, with a morph that translates the sphere into the view frustum, it will simply not display when it enters the display. This is a bit frustating when i have created a large (say 150 frames) animation of rigid objects that moves around the scene with mouse interaction of the model to inspect the scene from different angles, position and scale . suddenly objects you expect to see in the scene disappear because the initial (Geometryarray 0) position of the morph objects isn't in the viewfrustum (although the current frame/Geometryarray surely should be) I will appreaciate any comment on this issue that can help me out. M. Anderson. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
