Hello all

I have a problem with Morph objects.

To concretize the problem, assume you have a Sphere-
shape with 5 geometryarrays that is merely the sphere
constructed in a different locations. (mathematically
constructed with different origins in space)

The sphere achieve a smooth translation throughout the
animation by adjusting the weights, but the problem is
that the visibility of the morph object (clipping) only
considers the first geometryarray of the morphobjects.

So if you place the a sphere outside the view frustum
at commence, with a morph that translates the sphere
into the view frustum, it will simply not display when
it enters the display.

This is a bit frustating when i have created a large
(say 150 frames) animation of rigid objects that moves
around the scene with mouse interaction of the model to
inspect the scene from different angles, position and
scale . suddenly objects you expect to see in the scene
disappear because the initial (Geometryarray 0)
position of the morph objects isn't in the viewfrustum
(although the current frame/Geometryarray surely should
be)


I will appreaciate any comment on this issue that can
help me out.
M. Anderson.

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