Hi Eric The simplest way I know of is to create a new BranchGroup, add the predefined shape to that, then add the BranchGroup to the live scenegraph. You can only add to a BranchGroup, and have to have the ALLOW_CHILDREN_EXTEND capability set.
Tony -----Original Message----- From: TF [mailto:[EMAIL PROTECTED]] Sent: 23 September 2002 18:43 To: [EMAIL PROTECTED] Subject: [JAVA3D] Adding Geometry or BranchGroups after scene has been compiled I've made a small j3d viewer and I want to add a feature where you can add predefined objects to the viewer and see the changes to the scene as they come. I would like to know if this is possible and if it is how it's done. If there are any tutorials on this out there I'd appreciate a link or if it's simple, some sort of description would be greatly appreciated. Thanks in advance for any help anyone can provide me. Eric =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
