Your code seems to be working fine for me. Rendering the off-screen canvas
only when needed doesn't even seem to slow down the program. Seems like this
is the solution I was looking for, Thanks again!



>From: "Pierce, Matthew A" <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] Screen Capturing resulting in Blank images
>Date: Sat, 28 Sep 2002 17:51:03 -0500
>
>No, it is not just you. I had the same experience. I posted a message to
>the
>group titled "Capturing Images to JPEG using an Off-Screen Canvas3D", in
>which I provided an alternative implementation that eliminated the problem
>for me. Take a look for it in the archive. I put my problems down to my
>inexperience, but it may be a driver issue: I am running on an IBM
>Intellistation M-Pro with a FireGL card.
>
>Matt
>
>-----Original Message-----
>From: stam echad [mailto:[EMAIL PROTECTED]]
>Sent: Saturday, September 28, 2002 2:19 PM
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] Screen Capturing resulting in Blank images
>
>
>No flash? so it's just me? this is getting weirder and weirder..
>I'll be happy to see your code if possible and try to work out what the
>problem is. I've looked over at some of the codes I found and when I ran
>them on my system got the same results.
>My code is based on the code available at www.j3d.org - I haven't really
>changed anything from the original proposed code, so I have no idea what it
>is that keeps causing these problems. Not only is there a white flash
>whenever I press the 'Capture' button, but the jpg ends up being of the
>flash instead of the canvas' contents..
>
>Thanks for all the help ..
>
>
>
> >From: Julian Gomez <[EMAIL PROTECTED]>
> >Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
> >To: [EMAIL PROTECTED]
> >Subject: Re: [JAVA3D] Screen Capturing resulting in Blank images
> >Date: Thu, 26 Sep 2002 23:15:50 -0700
> >
> >on 9/26/02 05:42, stam echad at [EMAIL PROTECTED] wrote:
> > > For those of you who got it to work well - when you try to capture the
> > > canvas contents, does a white/grey flash appear for a few seconds? or
> > > shouldn't it appear at all?
> >
> >I've never had any trouble, and I've never seen a flash. Let me know if
> >you'd like my code.
> >
> >--
> >The proposed Microsoft settlement is not a hand slap, it's a finger slap.
> >
> >Dr. Julian "a tribble took it" Gomez
> >mailto:[EMAIL PROTECTED] ** http://www.polished-pixels.com
> >
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>
>
>
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