I think you can have hierarchy of Transform Groups, something like this:

TG
|__TG(With the earlier objects and there tranforms)
|
|__TG(This can have the transformation required to have new origin)
   |
   |__TG( The objects can be added here)

if you need to attach and detach objects at runtime, you can have a wrapper
BranchGroup at every position.

nitin

-----Original Message-----
From: Ioannis S [mailto:[EMAIL PROTECTED]]
Sent: Friday, October 04, 2002 1:58 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] How to change the initial origin and direction of axis


I would like to ask, if it is possible to change the initial point of origin
and the direction of X, Y & Z axis of the origin, in a way that I desire.
What I am saying is seen at the attachment.

What I need is to keep any transforms that have been applied to the groups
before the change of the origin.
So the change would affect only the groups created after the change.

Thank you in advance

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