Alessandro,

Its working perfectly on Win2K and Win98. With the same versions of JRE and
Java3D. On Linux also, if the number of lines are lesser then it works fine,
but as this number increases it messes up the display.

Nitin

-----Original Message-----
From: Alessandro Borges [mailto:[EMAIL PROTECTED]]
Sent: Friday, October 04, 2002 11:05 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] FW: [JAVA3D] LineArray geometry in Linux


Nitin,
Do you test it in a Win2K plataform??
Its possible to have a running example (even a applet) to check if it also
happen in other plataform?

Alessandro



----- Original Message -----
From: "Nitin.Jain" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, October 04, 2002 2:03 PM
Subject: [JAVA3D] FW: [JAVA3D] LineArray geometry in Linux


> I was rather disappointed, not seeing any response on this post. Then I
> thought probably you didn't received this mail because of the
> attachments(though, which were only 20k). I'm stripping them off in this
> mail
>
> I'm resending this mail, please somebody give me some pointers on this.
I've
> tried various versions of JREs, Linux Desktops but nothing seems to be
> working.
>
> Hope to get few responses this time,
>
> Thanks,
> Nitin
>
> -----Original Message-----
> From: Nitin.Jain [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, October 03, 2002 8:17 PM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] LineArray geometry in Linux
>
>
> Hi,
>
> I'm having problems with the LineArray geometry on Linux. Our application
is
> a molecular viewer, which has wiremesh as one of the display style. When
the
> number of atoms are increased in the model, the view gets messed up. The
> lines are drawn between random points. The linux environment is:
>
> Red Hat         7.2, Enigma
> Kernal          2.4.7-10
> Desktop         KDE
>
> Java Environment
> J2SDK1.4.0_01
> Java3D 1.3
>
>
> I'm attaching two screen shots with the correct and the messed up view
> shown. Is there any problem with the LineArray geometry in Linux? the
other
> things like, spheres, cylinders are working fine.
>
> Thanks
> Nitin
>  <<correct.gif>>  <<messedup.gif>>
>
>
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