Hi, I'm still trying to figure out the last argument of axisangle4f.
eg for AxisAngle4d(x,y,z,angle) the manual says that the angle is the rotation angle about the vector (x,y,z) - which way? Reading the the answers from the forum regarding axisangle4f, it seems that it rotates about the local y-axis. Does that mean that for the example above, y is taken as the y-axis in this rotation? I've also read that if a rotation abt the local z-axis (I'm assuming it'll be z in the above case) is required, the local y-axis has to be rotated -90 abt the local x-axis - but if the rotation is always done abt the local y-axis, how can you get the local y-axis to rotate about the local x-axis? on another note, is there any lib function that can take an initial point, end point and a pivot point and return the required rotation required to map the initial point onto the end point by rotating abt the pivot point? Please help. Thanks Cyrene _________________________________________________________________ Chat with friends online, try MSN Messenger: http://messenger.msn.com =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
