Hi,

I'm still trying to figure out the last argument of axisangle4f.

eg for AxisAngle4d(x,y,z,angle)

the manual says that the angle is the rotation angle about the vector
(x,y,z) - which way?

Reading the the answers from the forum regarding axisangle4f, it seems that
it rotates about the local y-axis. Does that mean that for the example
above, y is taken as the y-axis in this rotation?

I've also read that if a rotation abt the local z-axis (I'm assuming it'll
be z in the above case) is required, the local y-axis has to be rotated -90
abt the local x-axis - but if the rotation is always done abt the local
y-axis, how can you get the local y-axis to rotate about the local x-axis?

on another note, is there any lib function that can take an initial point,
end point and a pivot point and return the required rotation required to map
the initial point onto the end point by rotating abt the pivot point?

Please help.

Thanks
Cyrene




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