I don't think Java provides anything, but the computation is simple enough.
Take three points on the plane and create two, normalized vectors from them. The cross product of the two vectors creates a perpendicular vector to both of them and the order that you take the cross product will determine which perpendicular vector you get. Sean > -----Original Message----- > From: cyrene lee [mailto:[EMAIL PROTECTED]] > Sent: Monday, October 07, 2002 4:02 PM > To: [EMAIL PROTECTED] > Subject: [JAVA3D] Vectors > > > would anyone happend to know whether there's a function to find > perpendicular vectors to a plane or do we have to do it manually.... > > Cyrene > > _________________________________________________________________ > MSN Photos is the easiest way to share and print your photos: > http://photos.msn.com/support/worldwide.aspx > > ============================================================== > ============= > To unsubscribe, send email to [EMAIL PROTECTED] and > include in the body > of the message "signoff JAVA3D-INTEREST". For general help, > send email to > [EMAIL PROTECTED] and include in the body of the message "help". > ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
