I have not received a response to my last question for a few days so I
am reposting a similar one assuming that my previous question has fallen
to the side. Hopefully there is someone who can tell me the most
efficient way to render in Java3D for the situation I am presenting:

If I want to draw a shaded surface and the wire frame for a particular
geometry must I create two Shape3D nodes (both based on the same
geometry primative) and attach them to the transform group or is there a
way to have a single Shape3D render both the shade and the wire frame of
a particular geometry.

If the latter is true can the shaded surface have different lighting
effects and color attributes than the lines of the wire frame?

If the former is true, will the polygon offset specified for
PolygonAttributes prevent stitching of the wire frame mesh with the
shaded surface?

Finally, am I think about this all wrong? Is there a Java3D way of doing
this more efficiently (and correctly)?

Thanks,
Michael

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