You are guessing correctly. I'm not sure how heavily you have dealt with this area before, but servlets are designed to create web-pages- they could be used to generate j3d images to be served out into pages I suppose, like a 3D web-cam type effect, but I would definitely not say that it could be used to take advantage of any of real strengths of Java3D.
When it comes down to it Java3D is really best suited to a CD type distribution anyway- most users will also not have the JRE 1.4 which adds up to something close to 25 meg of downloads to run an applet. If you want a quicker and more efficient download think about using Shockwave- the player for that is only about 6 meg, iirc, and it has some fairly impressive 3d abilities. Not meaning to be down on Java3D- it is a really good tool and I enjoy using it, but if you want it to be practical and genuinely web-accessible, I'm not sure that Java is the best way forward. -ben -----Original Message----- From: Robert Stones [mailto:[EMAIL PROTECTED]] Sent: 14 October 2002 16:34 To: [EMAIL PROTECTED] Subject: [JAVA3D] running JAVA3D over the internet without the client installing JAVA3D API Hi Does anyone know if it is possible to run JAVA3D programs over the internet without the client installing JAVA3D API - i.e. using servlets? I guess for applets the client has to have the Java 3D API installed? ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
