You are guessing correctly.

I'm not sure how heavily you have dealt with this area before, but servlets are 
designed to create web-pages- they could be used to generate j3d images to be served 
out into pages I suppose, like a 3D web-cam type effect, but I would definitely not 
say that it could be used to take advantage of any of real strengths of Java3D. 

When it comes down to it Java3D is really best suited to a CD type distribution 
anyway- most users will also not have the JRE 1.4 which adds up to something close to 
25 meg of downloads to run an applet.

If you want a quicker and more efficient download think about using Shockwave- the 
player for that is only about 6 meg, iirc, and it has some fairly impressive 3d 
abilities.

Not meaning to be down on Java3D- it is a really good tool and I enjoy using it, but 
if you want it to be practical and genuinely web-accessible, I'm not sure that Java is 
the best way forward.

-ben

-----Original Message-----
From: Robert Stones [mailto:[EMAIL PROTECTED]]
Sent: 14 October 2002 16:34
To: [EMAIL PROTECTED]
Subject: [JAVA3D] running JAVA3D over the internet without the client
installing JAVA3D API


Hi

Does anyone know if it is possible to run JAVA3D programs over the
internet without the client installing JAVA3D API - i.e. using servlets?

I guess for applets the client has to have the Java 3D API installed?

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