Alejandro Allievi wrote: > Hi all, > > Is there a HelloUniverse example available using > VirtualUniverse (and all other objects needed) > instead of SimpleUniverse? > > Thanks for any help! > > Alejandro > Yes, check this out ! - Kelvin -------------- Java 3D Team Sun Microsystems Inc.
/* * @(#)SimpleUniverseLess.java 1.52 01/01/11 07:33:44 * * Copyright (c) 1996-2001 Sun Microsystems, Inc. All Rights Reserved. * * Sun grants you ("Licensee") a non-exclusive, royalty free, license to use, * modify and redistribute this software in source and binary code form, * provided that i) this copyright notice and license appear on all copies of * the software; and ii) Licensee does not utilize the software in a manner * which is disparaging to Sun. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE * LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS * LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF * OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * This software is not designed or intended for use in on-line control of * aircraft, air traffic, aircraft navigation or aircraft communications; or in * the design, construction, operation or maintenance of any nuclear * facility. Licensee represents and warrants that it will not use or * redistribute the Software for such purposes. */ import java.applet.Applet; import java.awt.BorderLayout; import java.awt.event.*; import java.awt.*; import com.sun.j3d.utils.applet.MainFrame; import com.sun.j3d.utils.geometry.ColorCube; import javax.media.j3d.*; import javax.vecmath.*; public class SimpleUniverseLess extends Applet { private VirtualUniverse u = null; private Locale myLocale = null; public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create the TransformGroup node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at run time. Add it to // the root of the subgraph. TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objRoot.addChild(objTrans); // Create a simple Shape3D node; add it to the scene graph. objTrans.addChild(new ColorCube(0.4)); // Create a new Behavior object that will perform the // desired operation on the specified transform and add // it into the scene graph. Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, 4000); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI*2.0f); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0); rotator.setSchedulingBounds(bounds); objRoot.addChild(rotator); // Have Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; } public SimpleUniverseLess() { } public void init() { setLayout(new BorderLayout()); GraphicsConfigTemplate3D template = new GraphicsConfigTemplate3D(); // template.setStereo(template.PREFERRED); GraphicsConfiguration config = GraphicsEnvironment.getLocalGraphicsEnvironment(). getDefaultScreenDevice().getBestConfiguration(template); Canvas3D c = new Canvas3D(config); add("Center", c); // Create a simple scene and attach it to the virtual universe BranchGroup scene = createSceneGraph(); BranchGroup viewBranch = new BranchGroup(); u = new VirtualUniverse(); myLocale = new Locale(u); TransformGroup viewGroup = new TransformGroup(); Transform3D tempTrans = new Transform3D(); tempTrans.setTranslation(new Vector3f(0.0f,0.0f,7.5f)); viewGroup.setTransform(tempTrans); ViewPlatform myPlatform = new ViewPlatform(); myPlatform.setActivationRadius(1000.0f); myPlatform.setViewAttachPolicy(View.NOMINAL_HEAD); View myView = new View(); myView.setBackClipDistance(200.0f); myView.setFrontClipDistance(1.0f); myView.addCanvas3D(c); myView.setPhysicalBody(new PhysicalBody()); myView.setPhysicalEnvironment(new PhysicalEnvironment()); myView.attachViewPlatform(myPlatform); viewGroup.addChild(myPlatform); viewBranch.addChild(viewGroup); myLocale.addBranchGraph(viewBranch); myLocale.addBranchGraph(scene); } public void destroy() { u.removeAllLocales(); } // // The following allows SimpleUniverseLess to be run as an application // as well as an applet // public static void main(String[] args) { new MainFrame(new SimpleUniverseLess(), 256, 256); } }