Hi all,
 
Does anybody know how to move the origin x0,y0,z0 down on the Canvas3D? I know, there are several ways to move up or down the viewers eye point using ViewPlatform or Avatar. However, if doing so the viewer still looks in the direction of the canvas center (slightly up, or down). What I want is the following: Imagine, having your eyeballs centered on the ground, (eye-center height on Z 0 looking towards the origin (x 0,y 0, z0). This all should be on the same canvas height, no looking up or down but just forward. And that all on, let's say, a third of the canvas height from the bottom of the canvas (hope you still can follow me).
 
Of course I checked for examples, but in (probably all) exercises, java 3D demos and java books everything seems to be rotating around the center of the canvas. I suppose there must be some game developers who also don't like to have everything happening on that 50% level. Hopefully, some of them have sorted this out a long time ago already. Suppose, it's not too difficult. However I didn't found a way yet. Must be me.
 
Thanks in advance,
 
Dirk

Reply via email to