> To do the reading, have a look at GraphicsContext3D.readRaster().
As I am aware; but how do I send my changed raster back to the canvas?  I
don't see a way.

Perhaps I need to just use offscreen buffers and paint the raster to the
canvas within paint() ?  There has to be a better way....


----- Original Message -----
From: "Justin Couch" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, October 23, 2002 2:31 AM
Subject: Re: [JAVA3D] Editing the canvas


> Chad Zalkin wrote:
>
> > I am attempting to do some image editing on my canvas. Specifically I
want
> > to directly edit the pixels of the canvas.  Is there any way to get a
> > raster
> > (for example) of the current frame, edit the data, and pass it back to
be
> > displayed?  If possible, is this an expensive operation?
>
> There is, but the restriction is you can only do this in immediate mode
> rendering. Have a look at the Raster class. The top of the javadoc says
> this:
>
> "In addition to being used as a type of geometry for drawing, a Raster
> may be used to readback pixel data (color and/or z-buffer) from the
> frame buffer in immediate mode."
>
> To do the reading, have a look at GraphicsContext3D.readRaster().
>
> --
> Justin Couch                         http://www.vlc.com.au/~justin/
> Java Architect & Bit Twiddler              http://www.yumetech.com/
> Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
> -------------------------------------------------------------------
> "Humanism is dead. Animals think, feel; so do machines now.
> Neither man nor woman is the measure of all things. Every organism
> processes data according to its domain, its environment; you, with
> all your brains, would be useless in a mouse's universe..."
>                                                - Greg Bear, Slant
> -------------------------------------------------------------------
>
>
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