Title: Re: Re: Can I Deform a Shape3D ????

Hi Jeffy
in my "Diplomwork" i will have the same problem. I need to move some
vertexes of my shape3D up or down. I think we can use an IntersectionBox or
something like that.
My idea was to generate a box and check which vertexes of my shape3D
intersects this box. if true move them were i want. Is that a possible
reason for your problem too?
For me it looks like my problem.

regards Martin

----- Original Message -----
From: "Jefferson Samuel" <[EMAIL PROTECTED]>
To: "Martin Frey" <[EMAIL PROTECTED]>
Sent: Friday, October 18, 2002 2:59 PM
Subject: Re: Can I Deform a Shape3D ????


Hi Martin!

I Know the Morphing demo illustrates how a Morph node can generate many
frames from a few GeometryArray's using an array of Weights.

I think Morphing would not be of help in my case b'coz I don't want to
interpolate or morph two Shape3D's. I want the same Shape3D to be deformed
into a new one.

regards
Jeffy



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