Elisabeth Thorsen wrote:

Hi,
The setCullFace() method of PolygonAttributes has no effect on a
LineArray although coordinates and normals are set.
If I use a QuadArray with the same coordinates and normals as for the
LineArray then setCullFace works fine. (I use PolygonAttributes.CULL_BACK)

Culling has nothing to do with normals. It depends on winding (?) of
triangle, not on it's normal. You can get culling without normals.

Even if you can set normals for line vertices, it has not winding as
such, so culling makes no sense for it.


Artur

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