But for the so-called "direction", it's actually a point  in the coordinate
system.  And that is the source of the directional light, the d-light will
shine on the coordinate's original.  But I don't want to shine on the
original, is it possible?  If not, which light should I use?  Thanks a lot.

Sincerely,

Andy

----- Original Message -----
From: "John Wright" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, October 11, 2002 1:41 PM
Subject: Re: [JAVA3D] Directional Light


> Andy,
>
> There is no "destination" of a directional light.  It simply has
> direction and shines on all objects (within bounds) from that direction.
>
> - John Wright
> Starfire Research
>
> Andy wrote:
> >
> > The thing is I don't know how to set the destination of a directional
light.
> >
> > Sincerely,
> >
> > Andy
> > ----- Original Message -----
> > From: "Brad Christiansen" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Friday, October 11, 2002 3:13 AM
> > Subject: Re: [JAVA3D] Directional Light
> >
> > > Hi,
> > >
> > > Can you not simply remove orignal d.light form the scene and add a new
one
> > which points in the new direction?
> > >
> > > Cheers,
> > >
> > > Brad
> > >
> > > Stoney Jackson wrote:
> > > >
> > > > > Sorry, I think I've made a mistake, the directional light is
actually
> > > > point
> > > > > TO original from the location you specified.  But how can I make
it
> > point
> > > > to
> > > > > another point?
> > > > > Andy
> > > >
> > > > I don't think that's possible with DirectionalLight. I think you
need to
> > use
> > > > SpotLight. Of course, SpotLights can't be positioned at infinity.
> > > >
> > > > The other possibility (you're not going to like this) is to shift
your
> > > > entire scene to a different location such that the origin ends up
where
> > you
> > > > wanted your Directional light to aim at.
> > > >
> > > > -Stoney
> > > >
> > > >
> >
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