Hello, I don't know if this is the right place to ask, but I didn't found any information about this with google or on the java.sun.com site. I really what to know about the "nominal viewing transformation" The camera is positioned by default (0, 0, 2.41) I want to know why exactly "2.41". Is there some mathematical explanation for this? I'm really curious about it.
Thanks in advance Hristo P.S. I will also appreciate any java3d-faq url's you can give me, since I'm new around here. _________________________________________________________________ Surf the Web without missing calls! Get MSN Broadband. http://resourcecenter.msn.com/access/plans/freeactivation.asp =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".