Hello,

I don't know if this is the right place to ask, but I didn't found any
information about this with google or on the java.sun.com site.
I really what to know about the "nominal viewing transformation"
The camera is positioned by default (0, 0, 2.41)
I want to know why exactly "2.41". Is there some mathematical explanation
for this? I'm really curious about it.

Thanks in advance
Hristo

P.S. I will also appreciate any java3d-faq url's you can give me, since I'm
new around here.


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