Hi again,

I use myView.setTransparencySortingPolicy(myView.TRANSPARENCY_SORT_GEOMETRY);
to let Java3D handle sorting of transparent objects automaticaly.

I still get some strange problems looking at solid and transparent
objects through transparent objects. I illustrate this problem in the
four pictures attached in this e-mail.
I read the specification for Java3D 1.3 and I found out that this
option is implementation dependent. I've tested on several computers,
and found that this problem accure on all platforms (Quadro,
Geforce2Go, Geforce4 and WildCatIII) that I've been tested on. I've
always been using the OpenGL version of Java3D.
Could this be a bug in Java3D? Could I get around this problem in any
way?

--
 Joachim Bratteli - [EMAIL PROTECTED]
System Programmer - IFE / OECD Halden Reactor Project
 Halden VR Centre - http://www.ife.no/vr/

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