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Hi
~ I'm trying to use volatile images and it all seems to work, except that I am
loosing my alpha channel, with buffered image i specify the format to be4 byte
RGBA, but with volatile image i can't, is it possible to use alpha with them?
I'm on win XP with j3d 1.3 and jdk 1.4.1, I currently create them with
~ try {
~ GraphicsConfiguration gc =
GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getDefaultConfiguration();
~ image = gc.createCompatibleVolatileImage(width, height, new
ImageCapabilities(true));
~ } catch (AWTException e) {
~ throw new HUDRuntimeException(e.getMessage());
~ }
Thanks
Jeremy
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