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Hi all
Did someone already had the same error when calling
SimpleUniverse.getPreferredConfiguration() after Picking ?
I can make as many JInternalFrames with a Canvas3D
in it as i want. And there is a call for the GraphicsConfiguration.
I implemented a Pickbehavior which returns me the
TransformGroup of the picked object. This works too.
But i now create a new JInternalFrame ( the same )
my program is running for over 10'000 years or so.
Is this a bug of Java3D or awt or did i something
wrong?
Thanks a lot
Martin
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- Re: [JAVA3D] program stops when calling SimpleUni... Martin Frey
- Re: [JAVA3D] program stops when calling Simp... Kelvin Chung
