Hi Kevin, Thanks for your quick response. can you send some sample code using RenderingAttributes which is of great help to me?.
Thanks, Raju -----Original Message----- From: Kevin Glass [mailto:avatar@;CUSTARD.ORG] Sent: Tuesday, November 05, 2002 3:34 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] detach() of Branchgroup RenderingAttributes: setVisible(false); Appalaraju.Kvrapati wrote: >Hi Group, > When the scene is alive, How to hide a geometry of the >shape3d in a branch group?. I have tried detach() and removechild() methods >of a branchgroup. These methods are taking lot of time. Any alternative or >workaround ?. > >Thanks, >Raju > >=========================================================================== >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".