I am resending this message in the hope that the subject line will
attract a response unlike my previous post for which I did not receive
any responses.

When delivering points to a GeometryArray or one of it's subclasses does
the Java3D library make copies of this data if display lists are used
(when I say "copies" I don't mean the display lists I mean an
intermediate representation before the display lists are generated)? If
so, is there an interface in Java3D that I can implement so that I don't
have this overhead. In other words, my data is represented in a format
that is not necessarily in a geometry point, array, or strip format,
however, if the Java3D library provided an interface for "fetching"
points for building the triangle strips, quad strips, etc I could have
my internal model implement this interface and eliminate the extra
storage overhead.

Looking at the Geometry classes it appears that each of them holds onto
their own representation of the data thereby doubling the space
requirements.

Can I get hold of the source code for the Java3D library so that I could
answer some of these questions myself?

Thanks,
Michael

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