Alternatively, you can use a Switch group. Personaly, I have tryied both
with RenderingAttributes and Switch group, and for my application (don't
know about yours) the Switch group was the BEST. My requirements was to be
able to show/hide various branches of my scene graph with user interaction.

Cheers,

Florin

-----Ursprüngliche Nachricht-----
Von: Kevin Glass [mailto:avatar@;CUSTARD.ORG]
Gesendet: Dienstag, 5. November 2002 11:04
An: [EMAIL PROTECTED]
Betreff: Re: [JAVA3D] detach() of Branchgroup


RenderingAttributes:

setVisible(false);



Appalaraju.Kvrapati wrote:

>Hi Group,
>                When the scene is alive, How to hide a geometry of the
>shape3d in a branch group?. I have tried detach() and removechild() methods
>of a branchgroup. These methods are taking lot of time. Any alternative or
>workaround ?.
>
>Thanks,
>Raju
>
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