Alternatively, you can use a Switch group. Personaly, I have tryied both with RenderingAttributes and Switch group, and for my application (don't know about yours) the Switch group was the BEST. My requirements was to be able to show/hide various branches of my scene graph with user interaction.
Cheers, Florin -----Ursprüngliche Nachricht----- Von: Kevin Glass [mailto:avatar@;CUSTARD.ORG] Gesendet: Dienstag, 5. November 2002 11:04 An: [EMAIL PROTECTED] Betreff: Re: [JAVA3D] detach() of Branchgroup RenderingAttributes: setVisible(false); Appalaraju.Kvrapati wrote: >Hi Group, > When the scene is alive, How to hide a geometry of the >shape3d in a branch group?. I have tried detach() and removechild() methods >of a branchgroup. These methods are taking lot of time. Any alternative or >workaround ?. > >Thanks, >Raju > >=========================================================================== >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".