Hi,
First of
all you shuld learn a bit about animation and quaternions (mathematical
objects are used instead of axis-angle or Euler reprezentation of rotation to
avoid gimbal lock and interpolation problems). You can find good stuffs on the
net. I try to help you to start.
about
quaternions
http://www.delphi3d.net/articles/viewarticle.php?article=quaternions.htm http://www-courses.cs.uiuc.edu/~cs318/archive/spring2001/notes/06-3DTransforms.pdf gimbal lock
http://www.anticz.com/eularqua.htm http://skal.planet-d.net/demo/matrixfaq.htm#Q33 http://cs.oregonstate.edu/~metoyer/CS419/rotations.pdf interpolation
problem
http://www.cs.vassar.edu/~cs378/cs378-lecture24-small.pdf http://www.seas.gwu.edu/~graphics/papers/wiley-motion.pdf http://cs.oregonstate.edu/~metoyer/CS419/rotations.pdf http://medialab.di.unipi.it/web/IUM/Waterloo/node148.html Implementing Skin
Meshes with DirectX 8
http://www.gamedev.net/reference/articles/article1835.asp Driving bones with
Morph Target Function Curves
http://www.gameproducer.com/animeter/driving_bones_morph_functioncurves.pdf I hope I could
help you.
-----Original Message-----
From: ext Botha Levente [mailto:[EMAIL PROTECTED]] Sent: Thursday, November 07, 2002 7:54 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Help with moving a man Hi all
I would want to ask you about creating an "object
group" (ex. a man) and moving it.
A don't know how to start. How should i create the
scene graph for this type of "object" to move his hands, legs, head separately.
If he walks his leg most simulate the real walking. (forgive me for my bad
English)
Can anyone give me some advices ?
Thank you in advance!
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Title: RE: [JAVA3D] AW: [JAVA3D] JToggleButton GUI Toggles after Behavior processStim ulus
- Re: [JAVA3D] Help with moving a man Ivan Zahoranszky
- Re: [JAVA3D] Help with moving a man Botha Levente