After I use a loader to import a model, I want to change the texture. Actually, I want to change the texture a few times during the whole program. When I set a texture for the shape3ds, though, I just get one color from the texture across the whole shape3d (i.e. I could have a texture with 2 pixels, one blue and one red, and the whole thing would still be all blue). I'm assuming this is from no/incorrect texture coordinates. I've tried the CyberVRML and ObjectFile loaders and the same thing happens.
I can't get the coordinates from the GeometryArray (at least with ObjectFile) because the coordinates are Interleaved and by_reference, and so I can't just set the texture coordinates. I just want to wrap one texture around the shape3d... any ideas? Thanks in advance, Brandon Roybal __________________________________________________ Do you Yahoo!? U2 on LAUNCH - Exclusive greatest hits videos http://launch.yahoo.com/u2 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
