You can't detect with more than than two objects Ramanathan.  A 'feature' of
the collision detection.

When an object collides with a second one, then the only collision events it
will respond to are CollisionExit and CollisionMovement.  It will not and
can not detect a second collision until after a collision exit!

But there are ways.  Have a look at
http://www.manning.com/selman/onlinebook/ and the chapter on behaviors.
Selman shows how to do collision detection without the built-in system.  He
uses picking instead.  You can also get more at www.j3d.org

Tony

-----Original Message-----
From: ramanathan v [mailto:v_ramanath@;YAHOO.CO.UK]
Sent: 06 November 2002 17:48
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Collision detection issues


I meant about the boundingsphere. I gave a overall
boundingsphere in my code (0,0,0,1000) and placed few
objects within this domain and i am checking for
collision for two particular objects. I could not
detect collision if there are more than 2 objects and
if i reduce the number of objects to 2 ..the 2 for
which i am testing the collision then it works fine.
If you could throw me some light in this aspect that
would be great.

thanks
ram
--- Burrows Anthony <[EMAIL PROTECTED]> wrote:
> Not sure quite what you mean by the 'collision
> domain' Ramanath.
>
> -----Original Message-----
> From: ramanathan v [mailto:v_ramanath@;YAHOO.CO.UK]
> Sent: 05 November 2002 18:59
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Collision detection issues
>
>
> Hi Group,
>
> I am working on some collision detections, when i
> place more objects within a branchgroup and try
> defining the collision domain, its not functioning
> properly. If i just place two objects are that in
> collision domain then that works well and good.
> So is there any changes i need to make or something
> else needs to be taken care off..
>
> thanks,
> ram
>
>
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