Hi i was wondering if someone could tell me how to map a texture image onto the 4 
sides (front,back,left and right) of a custom shape. i'm using a geometryinfo and 
applying a Texture2D with the following code

  buildgeom.setTextureCoordinateParams(1, 2) ;
  buildgeom.setTextureCoordinates(0,texCoord);

This works perfectly for the front and back but i'm not sure how to apply the same 
image on the left and right walls (which go along the z axis so applying a texture 
image with concern to x and y axis is no good). should i be applying a texture3d or 
should i be changing the was i set the texturecoordinates above. also what exactly do 
the fields :

int texCoordSet (in the setTextureCoordinates method)
and
int numSets (in the setTextureParams method)

both with reference to a geometryinfo, actually refer to.
thanks
jason

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