Emanuel Brzostowski wrote:
Hi Kelvin,
now thats interesting. So in consequence i have to find my own way around
this.
Now my remaining question is, what would you suggest?
Using locales (maybe generating appropriate ones) and switch between them,
to guarantee not to exceed a certain distance to the origin?
(I fear this solution, as i heard other people having huge problems with get
this to work, and so maybe causing even worse problems then i have now.)
Or could you think about another workaround/solution i could adapt?
Please refer to Mark's suggestion.
Another way is try to scale down the whole universe using
scale TransformGroup
- Kelvin
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