Guy Carpenter wrote:
I'm trying to set the sound source for a pointSound. If I load sound data from a MediaContainer created from a URL, like this, it works:MediaContainer sample = new MediaContainer("file:/d:/vrml/doodoo.wav"); sound.setSoundData(sample); However if instead I create the MediaContainer from an InputStream like this: InputStream inputStream = new BufferedInputStream(new FileInputStream("d:/vrml/doodoo.wav")); MediaContainer sample = new MediaContainer(inputStream); sound.setSoundData(sample); then I get no sound, and these two lines of output: null: Sound source data could not be loaded null: Sound source data could not be loaded I have a complete standalone repro here: http://clearwater.com.au/java/J3DSound6.java I'm using a HeadspaceMixer. Has any one managed to create a MediaContainer from an InputStream and feed it to pointSound or coneSound?
Has anyone tried just using an AudioDevice? We'd lose spatialized sound, but that would be ok till Sun can fix the 3D version. I haven't looked at the setup but the bug parade mentions AudioDevice3D problems. -- Alan Hudson President: Yumetech, Inc. http://www.yumetech.com/ Web3D Open Source Chair http://www.web3d.org/TaskGroups/source/ =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
