Hi,

You use the method get getLocalToVworld() on the shape. Have a read of the javadoc for 
this method for the details.

Cheers,

Brad

> Jens Allend�rfer wrote:
>
> Hi everyone,
> I'm currently working with a scene built up with the ObjectFile loader.
> That means that I have several Shape3Ds in the scene.
> My target is now to add a Transformgroup above such a Shape3D object.
> If I now change its transformation, the coordinates of the Shape3D object will 
>remain unchanged
> (local coordinates). The question is now how I get the changed coordinates after the 
>transformation
> (global coordinates) out of the Shape3D object.
>
> Thanks for your help
>
> Jens
>


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