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Hello,
I have a stupid question. In the Utils API
documentation they write, that
Box, Cylinder Cones... share there geometry because
they extends Primitive.
So if I have a scene with 1000 same Spheres. It is
useless to implement they as
SharedGroups and Links because java3d does
something similar intern??
I spend they same amount of memory as if I create
1000 Spherese with: new Sphere()?? |
- Re: [JAVA3D] cylinder, box, cone share there geometry?? Silvio Simone
- Re: [JAVA3D] cylinder, box, cone share there geometry?... Lan Wu-Cavener
