Hello,
I have a stupid question. In the Utils API documentation they write, that
Box, Cylinder Cones... share there geometry because they extends Primitive.
So if I have a scene with 1000 same Spheres. It is useless to implement they as
SharedGroups and Links because java3d does something similar intern??
I spend they same amount of memory as if I create 1000 Spherese with: new Sphere()??

Reply via email to