White Morph wrote:
Thanks Kelvin.

Can we expect any better implmentation for the polygon
triangulation problem in the next release? Just as my last post http://swjscmail1.java.sun.com/cgi-bin/wa?A2=ind0211&L=java3d-interest&D=1&O=D&F=&S=&X=6631E23B2F5652D95B&[EMAIL PROTECTED]&P=38077
shows, Java3D usually generates some long-small triangles, which normally is
not an optimized meshing for the original polygons. I have a lot of models
demonstrating that.

It is a big task to implement triangulation correctly
and will not be done in v1.3.1 release.

Besides, this is utility and user can freely implement whatever
algorithm they want.

- Kelvin
----------------
Java 3D Team
Sun Microsystems Inc.

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