I saw that notice too on the OS X site, but I think it only applies to JAI, not Java3D. The Java3D *.jar files load native libraries to access native OpenGL implementations. JAI has a pure Java implementation, Java3D does not.
On Windows, these are DLL files - j3d.dll j3dutils.dll j3daudio.dll On Linux/OS X libj3d.so libj3dutils.so libj3daudio.so Thus your stack trace: The ClassLoader can't find a file called libj3d.so in your LD_LIBRARY_PATH java.lang.UnsatisfiedLinkError: no J3D in java.library.path at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1403) It seems like Sun and Mac aren't getting along so the implementation hasn't gotten done. (It's just C code that wraps native OpenGL calls from the Java3D jar files, and has been done for Windows/Linux/AIX/IRIX/HP-UX etc. I wonder if "we" could get our hands on the Linux Java3D port from Blackdown.org. These C files could then be compiled on OS X. I'm naive in that I don't know how much they would need to be changed. I assume the OpenGL API for OS X and Linux are nearly identical, and by definition the Java3D is the same, thus the port can't be "too" hard. I'd be willing to give this a shot if I could get my hands on the Blackdown.org C files that are compiled into the native libraries. I would guess somebody at Blackdown.org could get this to work in a few hours, but it all comes down to liscensing issues. Take Care, Mike _________________________________________________________________ Protect your PC - get McAfee.com VirusScan Online http://clinic.mcafee.com/clinic/ibuy/campaign.asp?cid=3963 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
