Thank for your response. I found the problem is if there are more than one Canvas3D in on Virtual Universe, the Mouse behavior cannot work. The solution is a subclass of Behavior must implement MouseListener or MouseMotionListener and then Canvas also add this listener. My conclusion is multiple canvases can accept mouse events if the behavior implements mouse - listeners and deals with WakeupOnBehaviorPost instead of WakeupOnAWTEvent. I don't sure it is right , but it is my observation at least.
Thanks again! Greg =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
