Thank for your response.
I found the problem is if there are more than one Canvas3D in on Virtual
Universe,  the Mouse behavior cannot work. The solution is a subclass of
Behavior must implement MouseListener or MouseMotionListener and then Canvas
also add this listener.
My conclusion is multiple canvases can accept mouse events if the behavior
implements mouse - listeners and deals with WakeupOnBehaviorPost instead of
WakeupOnAWTEvent.
I don't sure it is right , but it is my observation at least.

Thanks again!
Greg

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