The brute force way of doing this is too traverse the scene tree looking
for Appearance nodes and change their textures (assuming appropraite bits
have been setup and you can find the node you're looking for).

The loaders I've created support a "NodeFactory" interface that allows the
user of the loading API to supply something that can create the nodes that
the loader needs. In this way, you could put your own textures on the
objects as they are created. I'm not however if the standard Loader API
supports anything of this nature. Maybe it should.

Kev

> Hi all
>
> I have an another question.
> Can i put my own texture on a scene loaded from a (ex) lightwave file?
>
> Thanks in advance.
>
> Sincerelly,
>                         Levente
>
>
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