The brute force way of doing this is too traverse the scene tree looking for Appearance nodes and change their textures (assuming appropraite bits have been setup and you can find the node you're looking for).
The loaders I've created support a "NodeFactory" interface that allows the user of the loading API to supply something that can create the nodes that the loader needs. In this way, you could put your own textures on the objects as they are created. I'm not however if the standard Loader API supports anything of this nature. Maybe it should. Kev > Hi all > > I have an another question. > Can i put my own texture on a scene loaded from a (ex) lightwave file? > > Thanks in advance. > > Sincerelly, > Levente > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the > body of the message "signoff JAVA3D-INTEREST". For general help, send > email to [EMAIL PROTECTED] and include in the body of the message > "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
