Hello, I created a flat (pooltable) image which I then split into two parts, one being the base cloth with pockets and the second being the cushions and side rails.
I then create two QuadArrays of arbitary but identical size and attach the two sperate images respectively as textures ( also setting unit TexCoord[s]). My first bewilderment is that when using textureLoader.getTexture( ) and then querying the size of the images I am told the image sizes are smaller than what my image editor tells me, (however other images not made by me are fine). Second is that when I define the two QuadArrays, attach the textures and then set the cloth's QuadArray Transform3D lower (z=-0.03d) than the cushions identity T3D, the images do not realign; that is the cushions texture is slightly larger than expected although everything common of the two are equal (the image files are identical in dimension and when they are overlayed with an image editor they realign perfectly). Thirdly I was also stumped when the size of the image returned a pixel count when I am trying to specify cartesian co-ordinates (however my image editor tells me there 28 pixels per centimer - which does help at such a large scale ie. -1 to 1 or so please). Lastly and probably the most irritating after all this effort is that the image is NOT as crisp as the original! I did this because I then place some balls on the z=0 plane to mimick a real table scenario (the cloth and cushion images are each of size 571x320pix and both have transparent backgrounds). How can I fix the poor imaging aspect? also how is it possible to specify a table co-ordinates system in relation to actual image size? Is loading a texture the best method? how can an Image just be added to the 3DCanvas without having to attached it to a shape as a texture? Out of interest is there a better method for generating the table 3D image and still allowing the insertion of objects in the middle? Greg. __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
