Hi All, Selection in OpenGL can be done in the following two ways:
1. The Pick ray concepts which is also there in Java3D. 2. SELECT mode Rendering. In this, you change the rendering mode of OpenGL to SELECT and you specifies the area around mouse click you would like to consider. On clicking, OpenGL renders the scene again and any shape that intersects with the area specified is flagged as selected. I am using the Immediate Mode in Java3D as I have a very, very heavy scene consisting of on an average 80000 to 90000 shapes. Hence I would like to do the selection using the SELECT mode rendering of OpenGL. Does Java3D expose this mode???? Thanx Ranjan =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
