Hi All,

Selection in OpenGL can be done in the following two ways:

1. The Pick ray concepts which is also there in Java3D.

2. SELECT mode Rendering.  In this, you change the rendering mode of OpenGL
to SELECT and you specifies the area around mouse click you would like to
consider.  On clicking, OpenGL renders the scene again and any shape that
intersects with the area specified is flagged as selected.

I am using the Immediate Mode in Java3D as I have a very, very heavy scene
consisting of on an average 80000 to 90000 shapes.  Hence I would like to do
the selection using the SELECT mode rendering of OpenGL.  Does Java3D expose
this mode????

Thanx
Ranjan

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