Hi Marcel,

the user of your applet should have

the java3d dll files in the bin folder
<jre-path>\bin\j3d.dll
<jre-path>\bin\j3daudio.dll
<jre-path>\bin\j3dutils.dll

and the following jar files in the lib\ext folder
<jre-path>\lib\ext\j3dutils.jar
<jre-path>\lib\ext\j3dcore.jar
<jre-path>\lib\ext\j3daudio.jar
<jre-path>\lib\ext\vecmath.jar


this is basically what the J3D installer facilitates.

your java plugin should point to the <jre-path>; you can see/force this from
the
Java-Plugin panel in the Control Panel of windows.


cheers,
Karsten


-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Marcel Schmittfull
Sent: Thursday, January 02, 2003 12:38 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Java3D in applets ?


[EMAIL PROTECTED] schrieb am 02.01.2003 um 12:57 Uhr:

> seach for some posts  a few months ago.

Yes, I found some interesting posts. If I understood correctly, I
should use Java Webstart, right (or are there newer informations?) ?
Then I've to install Java3D.

However, what exactly must someone, who wants to use my applet, do in
order to run a Java3D applet ?

thanks in advance..
Marcel


>  There is several  good examples.
> search here :
> http://archives.java.sun.com/archives/java3d-interest.html

> From: "Marcel Schmittfull" <[EMAIL PROTECTED]>
> Subject: [JAVA3D] Java3D in applets ?


>> Hi,
>> is it possible to use Java3D in applets ?
>>
>> TIA !
>> Marcel
>> --
>> mailto:[EMAIL PROTECTED]
>> http://www.schulphysik.de/japtik/
>>

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