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Can anyone explain why TransformGroup.setTransform(Transform3D) method calls might block? I have a live, uncompiled scenegraph, I read the TransformGroup Transform3D, perform multiple transforms on the Transform3D and then call TransformGroup.setTransform() to apply the changes. I find that the call to setTransform blocks and never returns. The transform3D has translation and rotation components only. Strangely, if before I set the transformed transform3D to the TransformGroup I 'reset' the TransformGroup with something like TransformGroup.setTransform(new Transform3D()); then the setTransform method call that follows does not block and my application works fine. Thanks Jeremy
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