Hello everyone! I have a question regarding transform3D and transformGroup objects. Specifically, how large are they in bytes, in general?
I would like to know this because I am tying to minimize the memory footprint of my application. My app has lots of repeated geometry, in different places though. So this leaves me with 2 possible optimization approaches (i believe) 1) keep each repeated geometry in its own GeometryArray, and transform it appropriately to appear in the world where I would like 2) make only one of the repeated geometry, but in a shared group. Then add many transform groups to my scene, with each transform group having a link to the shared group. So basically, if the transform3D and transformGroup overhead are less than the size of my shared geometry, i should do option 2, otherwise i should do option 1. Any thoughts? Also, any other proposed options? Thanks, Ian Nieves =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
