Hello there!

I am looking for possibilities to implement spatialized sound with Java3D
and found the AudioDevice3D interface. Is it possible to render multichannel
sounds with this class in order to feed a 5.1 or 4.0 speaker setup? Because
the AudioDevice class is limited to headphone- and stereo-based 3D sound...

The documentation says that the AudioDevice3D class is supposed to be
implemented by hardware vendors - are there any implementations yet? I saw a
posting from 1998 where someone was trying to implement Ambisonics decoding
in particular, but I didn't find any reply to this.

Thanksalot in advance!

Michael Schmitz

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