Well, maybe. The problem is that the lego app is my *hobby* and not my work.
So it depends of how much free time I have. The app is using a plain Loader
to load the model. At the moment, the loader is dedicated for loading an
extended version of ldraw .dat files, but it shouldnt be so difficult to
change it to use the VRML/X3D loader. Actually I was thinking on that too. I
mean not make that the default loader but to extend my lego app to allow the
inclusion of vrml/x3d models or other models using registered loaders. But
that, depends on my spare time and priorities.

Cheers,

Florin



-----Ursprüngliche Nachricht-----
Von: Justin Couch [mailto:[EMAIL PROTECTED]]
Gesendet: Freitag, 17. Januar 2003 09:09
An: [EMAIL PROTECTED]
Betreff: Re: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] ? Frame Rates ?


Florin Herinean wrote:

> However, the model was not intended to be modified. I think I will extract
> from the app code a simple viewer which will not allow editing out of the
> context.

The basic concepts of this app sound very much like what VRML/X3D is
designed to do. Any chance we could convince you to re-cast the lego app
  to one of these languages and then use it as a demo application?

--
Justin Couch                         http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler              http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
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