> A couple of comments on this. You have stripped away all texture > coordinate and color information, and regenerated the normals(ignoring > the VRML creaseAngle field). So as a general solution this will not be > enough. You might being seeing some performance improvement just by not > sending texture coordinate data over.
Not exactly. The only things lost are the normals. The color and texture coordinate are all in place. And if from the above algorithm the NormalGenerator is removed, it should work just fine. The Stripifier only rearange the vertexes in strips, but it doesn't alter the information contained by the vertexes themselves. I am using the combination GeometryInfo-NormalGenerator-Stripifier without problems, you can see in my demos. Cheers, Florin > -- > Alan Hudson > President: Yumetech, Inc. http://www.yumetech.com/ > Web3D Open Source Chair http://www.web3d.org/TaskGroups/source/ > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
