> A couple of comments on this.  You have stripped away all texture
> coordinate and color information, and regenerated the normals(ignoring
> the VRML creaseAngle field).  So as a general solution this will not be
> enough.  You might being seeing some performance improvement just by not
> sending texture coordinate data over.

Not exactly. The only things lost are the normals. The color and texture
coordinate are all in place. And if from the above algorithm the
NormalGenerator is removed, it should work just fine. The Stripifier only
rearange the vertexes in strips, but it doesn't alter the information
contained by the vertexes themselves. I am using the combination
GeometryInfo-NormalGenerator-Stripifier without problems, you can see in my
demos.

Cheers,

Florin


> --
> Alan Hudson
> President: Yumetech, Inc.                      http://www.yumetech.com/
> Web3D Open Source Chair        http://www.web3d.org/TaskGroups/source/

>
===========================================================================
> To unsubscribe, send email to [EMAIL PROTECTED] and include in the
body
> of the message "signoff JAVA3D-INTEREST".  For general help, send email to
> [EMAIL PROTECTED] and include in the body of the message "help".

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to