Yes, you can use the system monitor. If you see that when loading the scene your memory usage increses with 10 mb, then reset the scene and start all over and the memory increases another 10 mb, and each time you repeat the steps above the memory increses 10 mb, and after a while you see that the vm is using 250 mb, that surely reflects something, don't you think so ?
Florin -----Urspr�ngliche Nachricht----- Von: Nathan Bower [mailto:[EMAIL PROTECTED]] Gesendet: Dienstag, 21. Januar 2003 13:03 An: [EMAIL PROTECTED] Betreff: Re: [JAVA3D] A little help with code / system resource efficiency how are you measuring "used memory"? If using the system monitor thingy I dont think it will show any internal releases of memory inside the JVM at runtime. Im sure I listended to someone say something about this at one point, but I cant quite remember. I THINK the VM never releases resoursces that it has aqquired from the system until the instance quits. What is it that you think is needing more memory once the balls start moving around? I wouldnt say 40Megs is outrageous anyway :) N ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
