Also, I am using j2sdk1.4.1-b21 and Java3d 1.3
chris chris Thorne wrote:
Hi, I am trying to apply one texture with transparency over another. The base texture does not show through where the top texture has transparency. Here is the simple test code fragment I am using to test it. Anyone spot the problem? thanks, chris ... // Create appearance object for textured tristrip Appearance app = new Appearance(); Texture tex = new TextureLoader("world.gif", "RGB", new Container()).getTexture(); TextureAttributes texAttr = new TextureAttributes(); texAttr.setTextureMode(TextureAttributes.MODULATE); // Create second texture unit Texture tex2 = new TextureLoader("swbSmall.gif", "RGB", new Container()).getTexture(); TextureAttributes texAttr2 = new TextureAttributes(); texAttr2.setTextureMode(TextureAttributes.DECAL); TextureUnitState tus1= new TextureUnitState(tex, texAttr, null); TextureUnitState tus2= new TextureUnitState(tex2, texAttr2, null); TextureUnitState[] textureUnits = new TextureUnitState[2]; textureUnits[0] = tus1; textureUnits[1] = tus2; app.setTextureUnitState(textureUnits); BranchGroup objRoot = new BranchGroup(); TransformGroup sceneNavTg = new TransformGroup(); // create the geometry int vertexCounts[] = {4}; int texCoordSetMap[] = {0,1}; IndexedTriangleStripArray tri = new IndexedTriangleStripArray(4, GeometryArray.COORDINATES | GeometryArray.TEXTURE_COORDINATE_2, 2, texCoordSetMap, 4, vertexCounts); float txtr0[] = {0f,1f, 0f,0f, 1f,1f, 1f,0f}; float txtr1[] = {0f,0.5f, 0f,0f, 0.5f,0.5f, 0.5f,0f}; double coords0[] = {0,0,0, 0,0,1, 1,0,0, 1,0,1}; int indices[] ={0, 1, 2, 3}; int indices2[] ={0, 1, 2, 3}; tri.setTextureCoordinateIndices(0,0, indices); tri.setTextureCoordinateIndices(1,0, indices2); tri.setCoordinateIndices(0, indices); tri.setTextureCoordinates(0, 0, txtr1); tri.setTextureCoordinates(1, 0, txtr0); tri.setCoordinates(0, coords0); Shape3D shape = new Shape3D(tri,app); sceneNavTg.addChild(shape); objRoot.addChild(sceneNavTg); ... =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
=========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".